Photoshop
Composites, textures, mock visuals, edits, and cleaning up drawings when the image needs to hit harder.
Self-taught artist and app builder moving through photography, visual art, 3D, design, software, and internet rabbit holes.
Image edits, photo color, app screens, 3D scenes, and code. This is the stack I keep reaching for.
Composites, textures, mock visuals, edits, and cleaning up drawings when the image needs to hit harder.
Photo sets, color, mood, contrast, and keeping real-life shots from losing their original energy.
SwiftUI apps, real iPhone builds, product experiments, and turning interface ideas into working tools.
3D worlds, strange loops, animated scenes, app visuals, and surreal objects that feel like screenshots from another place.
App maps, product flows, visual systems, pitch decks, and the place where rough ideas start looking real.
Code help, debugging, fast iteration, weird prototypes, and getting from messy idea to working version.
A small app studio for useful, specific, non-boring software. Every product gets its own world, its own logic, its own reason to exist.
visit redesign.worldInspired by Tony Hawk American Wasteland, made for the pixel-themed cannabis app STASH.
View piece
2022
A pandemic-era piece made during peak vaccination times, framed around pressure, public messaging, and the body as a site of control.
View piece
2021
One of the first real Blender projects in the archive, kept simple and loud.
View pieceA visualization of the out-of-body experience: leaving the physical form and exploring the astral realm.
View pieceBased on alleged UFO encounters where military weapons were disabled at nuclear bases.
View pieceA colored-pencil drawing turned into a moving piece through Photoshop, keyframing, blur, and After Effects tracking.
View pieceReal-life frames. Sunsets, surf trips, city corners, and the years before any of this had a name. Click any image to open it full size.
Camera obsession, YouTube lessons, learning how light and color make a picture feel alive.
Magnet program, colored pencil, watercolor, patience, and getting serious about hand-made detail.
3D art, conspiracy animations, spiritual loops, digital scenes, and the first pieces that felt like worlds.
Early product design, app concepts, interface taste, and learning how an idea becomes a real flow.
Vibe coding before it had a name, building real apps, and treating software like another art medium.
Apps, art direction, websites, weird useful ideas, or anything that needs taste and a working prototype.